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I take it the game was heavily inspired by the Kingdom series of games? Makes me think there was no room for this poor archer on the boat so they got left behind to fend off the Greed on their own after the king/queen left.

Gonna be honest I'm pretty trash at aiming the arrows properly XD took me a while to start hitting stuff but eventually got to 3 red dots at the top (12th wave I guess?) before getting completely overwhelmed.

Noob like me wouldn't mind an upgrade that gives at least a partial visual guide of the trajectory the arrow will take, but I totally understand if you don't want to take that direction cause it might make things too easy.

I stopped bothering with most of the active skills after some tries and mostly just relied on poison and burning passives to do most of the damage on the tankier enemies. I was hoping the explosion would do aoe damage but it seems like it only affects those enemies that are burning and it doesn't spread. Not really sure how to manage when there start to be a lot of enemies and the big guys make it tough to hit anything else around them.

There's probably a lot more enemies, upgrades and room to improve that I haven't seen but I played through a couple times, and the pacing is a bit too slow for quite a while at the start to make me want to try again.

But it's fairly fun for a little while, worth a try for sure and the aesthetic made me super nostalgic for the Kingdom games. Sorry for the wall of text. Hope you keep working on this.

Hey there! Thank you for taking the time! Your vision for the story is fantastic and I'll definitely take it into account while developing the game.

I agree that the game's balancing needs improvement since it feels unfair and uneven. At the moment, the pace is too slow in the beginning and drastically changes towards the end. I'm committed to developing the game further and addressing these issues.

Balancing the enemies and skills will undoubtedly be a challenge. Ensuring that players face an appropriate level of difficulty while feeling a sense of progression is vital for an enjoyable gaming experience.

 Thank you for enjoying the nostalgic vibes of the game! Your feedback is valuable, and I'm excited to refine the game based on it. If you have any more thoughts or suggestions, don't hesitate to share them. Your support means a lot, and I hope to deliver an even better gaming experience with the improvements I'll be making soon. Stay tuned for updates!