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I think you achieved the visual aesthetic you were going for here, but the mechanics could use more polish. For a platformer it's very frustrating, and not in a fun way. It's difficult for mostly the wrong reasons. The controls feel quite rigid while the camera flies around at the slightest movement. The main issue, however, is the miniscule jump height and time. For a game that is centered around jumping between platforms, it needs to feel good. Barely crossing a 2 foot gap with your longest jump is incredibly limiting design-wise, and frustrates the player to no end. Maybe the issue is that the speed is tied to frame-rate? Didn't test on any other machines. Anyways, just wanted to say good job creating a neat little world to explore, just spend a little more time polishing the gameplay and you'll have something pretty cool with your next title.

Sorry about that, I made some changes that turned out to not work out well. I updated the game to fix the platforming. If you press Escape you can access settings to lower the camera sensitivity.

No worries! I think you're on to some cool stuff with the set design, still looking forward to your future titles.