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Yeah, I used the FPS controller from the Unity Standard Assets, which sadly, has a whole suite of features built into it.  I suspect the camera issues might be because of that.  It was a great option for going as far as I did in such a small amount of time, but yeah, it has it's issues.  It worked more or less as intended, but it was a bit 'heavy' for the limited needs I had for it.  It did add it's own step sound effects and such, which helped as well, so I can't say it was a bad choice, but it would be a better option to make my own FPS controller if I expand the game much further  Thanks for the tips, though. :)