Grove devs you've done it again. Already love this game as much as I loved your last one. Already feels very polished, art is amazing, and the systems in the game look very promising as to what will be included in future. I do have some suggestions for improvements moving forward however;
1. First, with a limited carry weight it would be a good idea I think to be able to drop/destroy items. It can be annoying to find an item that I want to take, but I'm unable to clear space in my inventory to pick it up, so I'm forced to abandon it.
2. Adjustments to either material spawns, material count on collection, or material requirement in crafting. Craft require a fair few items, and I found it a little frustrating to find that i needed 5 sticks for the pickaxe, and then having to run multiple expeditions, exploring all areas in a given expedition, often times finding 0 sticks.
3. When crafting at the crafting table, it would be nice if it could craft using components stored in the chest, rather than have to run back and forth picking up items from the chest, navigating menus, and checking which materials I needed.
4.The Linked Light Bowgun (and similar items in future) needs a nerf/functionality adjustment. As much as I like this weapon, I am able to spam the reload key with no penality, meaning I can just keep firing while reloading indefinitely. I would suggest that either reloading slows your character's movement, and also that the reload needs a few seconds to complete - during which time you cannot use secondary fire.
5. Damage to appearance of the armor on the portrait as health is depleted. Replenished when returning to camp/healing to full. (It's hot to see lewd bits)