I was delayed in updating the mod. Well actually sidetracked on other non edce projects.
I was actually looking into developing the AI for the ww2 mod, when I discovered my AI Scripts for the current game was incomplete.
While play testing the ww2 mod I noticed some units not interacting the way I had purposed them for in the game.
This was noticed and put on the back burner but ultimately I had neglected to make the changes in a timely manner for initial release.
The AI Scripts should offer a bit more robust selection options for the AI using the current generic AI capabilities.
I will be developing a new supplemental option for the ww2 AI, it will take a bit, as I have to absorb the code used as example given to us by the developer and develop a plan to how best to utilize the AI and what I can get away with interfacing within the game engine. And of course lots of playtesting to see if it will crash the game or not.
The updates do not require to replace all files -
1) just update the unkown folder with the new AI scripts.
2) just update the unitimages folder with the new "corrected" unit images.
3) In the udb folder add the ww2 intermediate unit database.
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***Re-uploaded*** new link as of 08/01/2019
https://drive.google.com/open?id=1Fmisc7krpbziMXBEFqhoAt8jiMXRQ5n9
I have 1961 lines in Ai scripts - I was bound to mess something up.
Uneasy feeling made me double check all lines for typo's and missed or incorrectly copied overwrites of previous lines.
It's fixed now.
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There is an issue with my old AIDLL - which may or may not cause an in game crash.
This will be fixed in time - as I would like to introduce/incorporate a new standalone AI option for the WW2 Intermediate mod - but I will need more time to get it all together.
Anyways, hope you enjoy the new changes in game. I trust the game experience should be a little bit better.
~WW2Weasel