Could you consider implementing WASD to move as well?
Also, for an RPGMaker game, why does it run so slow?
Heya!
Right now I have no further plans to update this prototype unfortunately, due to other commitments taking up all of my time. But if I ever make a full game out of this concept I'll be sure to try and accommodate multiple control schemes!
Regarding the performance--I apologise for that. I'm not completely sure what might be the cause! It does run on RPG Maker MV compared to VX Ace if that makes a difference, along with utilising full size .png backgrounds in place of tilesets, which might cause a hit on modest machines. Optimisation would be my top priority for a future release though!