Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

no-no, hand written stuff was funny and the other nod to Papers please!  I smiled when I saw that) but in some places it really needs to be more readable, that's all)

oh, the exhaustion is bad, I know..  I thought  I'd make it in a 2,5 days, but I crunched my way up to the end.. last time I was on Jam I told myself not to do it solo, because it's very restrictive, but it's rather hard to find a good team with some weird and fun ideas, because I don't really want to spend my free time doing  some easy interpretation of Jam's theme, that's not interesting at all :)

I'm a programmer too, by the way) but like a quality product so I have to do all the things, basically) except for the music - I do love a good soundtrack that complement the game's theme well) so I leave the music and sfx to the professionals

and my code within the last 15 hours or so became a mess too, hence the bugs) if I saw this code out of context, I would frown upon that code so badly, mumbling "how, how could someone write that bad?!" so I know what you mean :D

and I'll definitely try to play this game again  :)

So true about looking at your own code out of context)) In the end I was literally using values for all the methods and other stuff, instead of making variables for it, like "f it, we ball"(i think I literally left this message as a comment somewhere lol)

Haha, classic :D