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Really love the graphics, this has a great visual style, nice animations, well-chosen music and sounds. Very polished. The only thing that stands out, is the font. I would go with a pixel font that fits the visual style (Unity also provides a pretty nice one with the TMPro extras).

On the tutorial: I think you should pause time entirely to let new players figure out what to do (meaning, when placing a trap, let me do it without having to deal with the running character just yet). With that said, I figured it out soon enough and started thinking strategically on how to make my character run for the reverse round. It's a fun challenge and I like the take on the reversal theme.

The only question I couldn't help but ask was: why, though? Why do *I* have to play as both the good and the bad god? As the player, I don't feel like I want it to be my goal to kill the running dude, I don't feel a reward in it, the game simply makes me, and that makes the game experience feel a bit weird. Perhaps if there is more of a narrative purpose for that, one that makes me want to play as both good and bad god characters, it helps streamline the whole experience a bit more.