Was fun to play. I liked the acceleration on the ship, though the controls in general were a bit clunky. Implementations on the modifiers were creative and I thought they were well done (in particular, "tiny open world" was really funny). The minigames were all pretty cool and unique, but they also varied widely in difficulty (personally, I found the duck and turtle games to be very hard while the rest were trivial). The spoon boss was kinda tedious imo since its attack pattern made it hard to get a lock onto and its stage was the only one you couldn't just get 80 options and shred everything. The dash mechanic also didn't feel particularly useful, most likely because it wasn't really responsive enough to reliably use (assuming this wasn't intentional, I think a separate button would have been a better choice for dash controls). Overall, I didn't see much "bad" in this game, and the stuff that was there tended to just be annoying, rather than "so bad it's good". Also, making projectiles look like something you'd pickup in a different game and the chaos energy look like a projectile was devious :P