Hey CV33👋!
Thank you for the feedback.
"I really enjoyed this game. I only had time to play it very briefly, but I got a feel for what it was going for...most likely going to pick up from my save sometime later."
I'm glad you've enjoyed the experience so far. ^^
"The voice over was well done all around and a great inclusion. I really liked the overall look of the game. It seems from my brief play time that it is an easy to learn game, but a lot of complexities to master as time does on."
Thank you, I appreciate your acknowledgement of the voice overs.
The game does indeed have quite a few mechanics / paths of progression that continually open up as you play; building on the depth / complexity of the game as time goes on, I'm glad you were able to understand the gameplay so far.
"The only thing I encountered in my brief play time is that I thought it was odd that the only time there wasn't any voice over to explain stuff was the first time I got to the map screen."
This is a good point, although there is a brief introduction into the Outerworld when you get there (if this didn't happen for you let me know), there is no explicit explanation of how the map works itself. I was hoping it would be visually clear enough to not need an explanation, but I can see how it would be beneficial to explain:
1. You can select 1 option per row
2. You progress forward each time you select an option
3. Beating options can progress world level increasing difficulty / enemy level over time and opening up new options.
"I like the concept of creating your own pathway through, but I didn't know what the difference between 'normal' and 'encounter' was until I tried both out really."
Good point! I'll add a description to each option, so players get a better idea of what they are, before experiencing them.
Awesome feedback CV33, thank you!