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Finished the game! Although it's probably a glitch% run, since I wall-jumped to the end after the first part.

I had two interesting moments on the game:
- One was using the bullet time to be able to get on a platform that needed a lot of precision when leaving the platform. I liked the idea of the bullet time as an "accessibility" tool - speedrunners will avoid using it at all, but potato-players like me are able to finish the game (with a worse time because I was slowing it down).
- I had no idea I could double jump! So the end of the first part (I think level 5?), where I needed to double jump, was a "wait, what" moment. It was a good feeling, didn't felt cheap and almost made me want to retry the first section with this in mind.

The game lacks polishing in some areas though. The timer didn't seem to work well (I think it started at the initial menu, so I had a running 30s when I started the game), there is nothing indicating I was doing bullet time (so I didn't understand what was happening when I press B because I wasn't moving), and I think the walljump strat was non-intended, because it made everything trivial. Gladly those are all things that should be easily fixable, if you ever with to keep developing your game.

Good entry to the jam!

(+1)

Thanks for the patch ideas, working on 15 more levels and fixing the timer. I've already make the timer reset when starting level 1 and added 5 levels. Because of your feedback, I am now working on better bullet time with a goldish tint whenever it's active and trying to fix level design. Thanks in advance!