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Hi there, I am DragonExplosion and I am a Youtuber. If you like my videos, please leave a like and subscribe at my channel.

I was surprised that the creator decided to compile 5 of his amazing horror games into a collection on its own as I have actually played one of his games before which was "Control Room Alpha". Having not played horror games for a long period of time, the Unsorted Horror collection was something that I was looking forward to when I found some time to start making videos on horror games again.

My general comments about all 5 games is that I enjoyed the retro and metallic horror games that really made use of a lot of metallic, rusty type of texture for most of the games. The texture chosen really created a creepy and unnerving mood and atmosphere for the games that made use of the texture. Moreover, all 5 games had a special and different storyline that really shows the amount of thought and effort the creator put into each game. Furthermore, the music for each game was amazing and it enhanced the entire vibes that the game gives out. Lastly, I liked that the creator also takes into consideration of the amount of time that should be given to players to get used to the game mechanics for the games that involve various different steps so that the player doesn't end up getting frustrated if they are unable to figure out how to use the devices. Having ample time is essential before the player reaches parts that require them to act fast and furious.

For "The Other Side", I liked how it made use of the strong desire of the protagonist wanting to get out of the facility as the main drive and fear factor when time is running out. The game definitely made me anxious as time started slipping away while I tried my best to drill out of the facility. The ending was definitely quite funny and devastating for the protagonist as well. 

For "Control Room Alpha" being a short horror game, it made used of little jumpscares and making the player feel anxious when a sudden horrific event requires them to walk through the dangerous spider area. The game did not go the conventional route where the ending of the game was slightly different then what most normal horror games would probably have executed it. 

For "Carbon Steel", Carbon Steel was actually my favourite out of the 5 games as it has a pretty interesting introduction at the start where the protagonist is presumably passing documents to someone who is within a giant metal structure while standing alone in the middle of nowhere without anyone else present in the narrow queue. Moreover, the strange train ride with a silent and unnerving atmosphere was excellent to enhance the mood and atmosphere of the game before the protagonist enters his jail-like workplace. Carbon Steel definitely required the player to adapt to the new game environment and figure out the various game mechanics in order to complete the game. I enjoyed getting annoyed at myself while trying to figure out the game mechanics and happy that I managed to clear the game as well. Carbon Steel was able to capture my attention with each new addition in terms of difficulty and the constant pressure of having to finish the task as fast as possible through the various loud noises made by the SCP in the cage that added on to the stress.

For "Concrete Tremor", the game was quite unique in terms of its concept where it went from an ordinary resident of the building that decided to check out the roof to an entire battleship war between 2 individuals. It is definitely a very unique concept and losing the battleship definitely annoyed me XD. However, the ending for the game was what I would expect from such a cold and disturbing world. 

For the newest game, "Tartarus Engine", it was a game that had more interactions with people and was more focused on telling the story compared to the other games. The transitioning from being in a metallic lift that appears to run underground to having to share a lift with a superior that suspects them for partaking in suspicious activity to having to enter a large and majestic metallic area to install the overwriting system within a certain time limit before getting stuck in a never-ending cycle of continuous pain and torture was definitely pretty interesting and horrifying at the same time. This game also requires the player to understand the various functions of the tools being made available to execute the overwriting task within the time limit before reaching the ending of the game. 

I felt that "Tartarus Engine" was a little lacking in gameplay where all the player had to do was to install the overwriting system during the stipulated time while the rest of the time, the player is watching and listening to the story playing out by itself. It would be cool if there was more things to do in the game like maybe more things to do in the ending sequence etc. However, I really loved the design of the facility as it looks really majestic and out of the world. It was stunning and I was constantly looking at the area due to how cool it was.

Thank you for reading my comment. I really liked the unique style in the games and will be looking forward to the next game in the future.