thank you for feedback! especially about the slider one - I didn't even thought about it and I spoiled your game expericnce with that..
the repetitive gameplay is actually a part of the experience :) it's more like a visual novel to my mind and they are rather repetitive. I prefer slow paced games, narrative based games and puzzles myself, so I guess it's much easier and comfortable for me during game jams to come up with the idea that accents the visual and narrative part of the game. because my game design skills are not that strong :)
I know the game feels a bit blank at the moment, though. especially for people who don't usually play narrative based games that much. but the solution here is balacing the weight of the each message a bit more. i believe it wouldn't feel repetitive that much if you felt a bit more under pressure and more in control of the consequences of your decisions