Good idea. fun mechanic, well done. I like how you kept in simple and managed to pull off something fun and engaging, I was trying a bit too long to get over the bouncy bit.
Only major note I have is that some visual indication-feedback for when you were grabbing something would be nice, sometimes I felt like I should be able to grab a wall but I guess I wasn't close enough. Something simple like the glove turning green, or a particle effect would go a long way to improve the UX. :)
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Actually, I too was thinking to add a particle effect and a sound to indicate a successful grab. On a similar note, my teammate asked me to add a small time buffer to grabs to make them a bit easier. I chose not to do all of the above, partly to make the game harder, but mostly because we ran out of time 😅