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(2 edits)

Oh yeah baby!


This isn't foddian, it's not momentum based, but I actually loved it. It's so unpolished it hurts, but in a weird good way. The pooping mechanic is HILARIOUS! Laughed hard the first time. Totally didn't expect the poop to have a bigger role later by removing the red bars. I liked the move slow jump high thing and that you level designed it such that you also need to move fast sometimes and poop at a strategic moment, not too late or too early. It was fun figuring out after how much food you need to poop. You are a good level designer, if you work on your development skills I think you could do something great in the future!

(2 edits)

haha yeah i reread the thing, that's my bad! this is not foddian in the slightest. i would definitely polish this 100% if I had more time, but I started this 16 hours before the jam started and it was well past my sleep time. I'm thinking on expanding on this idea, maybe actually make it a foddian game (haha) and add an actual end screen. Thank you so much for the review!


p.s I also tried incorporating momentum via the formula. momentum = mass * velocity. the weight of the person should've been his "mass" and the launch pads give you more velocity, resulting in momentum.