Hey Animamundi24 👋,
Note: I didn't have anyone else to play with so my focus was on testing the abilities of the character (the yin yang spike ability character).
How does the game feel?
As a keyboard user, it took a little while to get used to it, but once I did, it started feeling pretty good chaining attacks together and moving around the fight area.
I like the character select screen, it brings back memories of playing games like Super Smash Bros.
Balance:
It's been a while since I played these games, but it seems like the frequency in which players get downed by attacks may be a bit too high in certain cases, specifically when using the spinning yin yang spike. (However, I imagine this is, in part, due to playing by myself)
Combat Flow:
As lorporlem mentioned, some of the animation speeds seem a bit slow compared to the fluidity of the dash move, for example, I think making animations faster, might make the combat flow feel a bit better.
In your reply to lorporlem you mentioned:
"The fighters intended to move slow enough so players will be able to react to each other's moves. "
Which makes sense. I wonder if you could somehow show the initial frames of an attack in a slower manner and then the rest of the animation plays at a faster speed. So you have an anticipation period (so the other player can react), and then the fluid animation period?
Combat System:
I like the variety of attacks and how you can chain them together. I think a tutorial where you help the player from simpler skills to chaining more complex skills could help with players newer to the genre. (Just a thought).
Other feedback:
Add a way to skip the promo vid while it's playing.
Nice work so far, Animamundi24. Keep it up 👏!