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Great level design and grab mechanic, nailed the themes! Could not stand the division in fixed screens tho, wished the camera would just follow you. Also gaining momentum for the jumps felt a bit incosistent, I would often remain in place despite seemingly providing the same input. The art is really cool but to me it seems a bit at odds with a foddian game.

I was considering just using a simple camera follow but ended up using the fixed style to make it feel more like Jump King.
But I see how it could be frustrating because the player doesn't see whats coming next.

Yeah, I had some issues with the input but sadly couldn't fix it in time.

I agree the art direction is a little out there^^

Thanks for the feedback!