Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(3 edits)

I can see a rather good game here, but unfortunately there’s a few issues which spoil the overall experience for me (but I have some suggestions for how to address those issues).

  • Enemies feel way too bulletsponge-y, and that overall leaves the game feeling a bit unsatisfying to play. Couple of suggestions for how to address this:

    • Reduce health of enemies/increase damage of attacks (so the enemies die at a reasonable speed). Especially with the special attack - would feel more worth using if enemies could be killed in a single shot or something with that, rather than the current situation (where they just appear to shrug it off).
    • More visual/audio feedback for when enemies get hit. Maybe give them a visible healthbar (so it looks like your attacks are actually dealing damage), maybe add hitsounds/hitmarkers, etc. Probably a stretch goal though.
  • AI stuff

    • Would be nice if enemies weren’t able to constantly track your location through walls (but then again, implementing this could be a bit awkward).
    • One of the outside fish managed to go around the left side of the balcony and was able to shoot me through that wall (ofc couldn’t shoot it back), was kinda frustrating.
    • Also the vending machine at the very start probably shouldn’t be there - game would benefit from some breathing room at the very start.
  • QoL stuff

    • Larger crosshair would be nice.
    • The ability to make the game fullscreen would also be nice.
    • A pause button would also be nice to have.