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I enjoyed playing this game a lot. Movement was fine (I liked the ability to float combined with the double jump), and weapon(s) felt good to use...mostly. The primary weapon was fine (hit noise was good in volume, damage output felt normal), but the secondary weapon tricked me into thinking it would be stronger. I didn't realize that ammo wouldn't carry over between stages, and the 1st stage only had 5 rounds anyways, so I thought it would be some sort of high damage railgun attack. Its actual damage was a lot lower than I expected, but every stage past the first had plenty of ammo and it had better range/accuracy so it ended up being fun to use as well. It could do with a more noticeable hit effect though imo. I didn't experience the issues the other people in the comments have mentioned regarding TTK being too high, though I perfer my TTK high personally so that might just be me. I did, however, notice that the primary weapon seemed to shoot slightly to the right of where i was aiming (and sometimes seemed to lock onto something that didn't exist?), which could definitely make enemies feel tanky. My suspicion is that the projectiles are coming out of your arm, to the player's right, and are either going straight forward or aiming at the wall you're looking at...which causes them to miss at close range, and the spread at long range makes them do that either way. I did like the outlines you put around the enemies though, they were helpful and probably avoided a potential issue of having to hunt down the last few enemies of a level. Bosses were good for the most part, though the first boss had homing projectiles (which were really annoying since homing projectiles seemed to have infinite turn speed/acceleration), and the second boss' bee spawns were obnoxious enough that I just ended up DPS racing it to death. Not having fullscreen was a bit annoying, but esc (which I thought might pause the game) force-closing it caught me off guard and was pretty funny. Modifier implementations were all creative and interesting, and they impacted the game quite a bit which I thought was nice. Overall, I think the "bad" that was in this entry didn't really make the game better (or feel intended tbh) so this ended up being more of a "good game with a few minor issues" game than one that's "so bad it's good" to me.