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Over the past few days I've been taking care of the "scenery" for the game, along with inserting tons of story text. The process of this goes like this: Insert text from the script into the game, adding tags so that it displays along with other things, then add the visuals - the sprites, portraits, illustration windows, sound effects and music, and finally test and correct, and leaving it finished when it feels good. 

Only the first scene is complete, so I could see what Harmful Heaven is going to look like when it's finished.... Is it okay for me to speak negatively about my game? Tsukuhime (2000) has a better presentation, with the limitations they had at the time. This one I can hardly consider 'finished'. Is too simplistic, too basic. I don't have the artistic skills for real quality illustrations, nor am I a programmer to customize the game's presentation. game. This is difficult because solving it would imply things like paying a programmer, or learning programming (which I tried a thousand times and failed a thousand times) or dedicating other months to improve my drawings.

Right now, I just hope that the set of elements of the game will overcome the shortcomings and result in something worthwhile.


Only one of these boxes is finished. All the others have only a few illustrations, or are just pure text. And I'm not even  halfway through the script, not to mention that I keep writing scenes to 'fix' things here and there.

Sometimes I tell myself that I had good days, but, that's kind of like a breather to get back to normal. The truth is that I am the most pathetic stage of my life. If I had been successful before, my house would stop, and I wouldn't have to lose sleep over the fact that one day my computer decides not to turn on. Instead, I find myself in exactly the same condition as when I set out to start this, if not worse.

Health first - if I lose my health it's the end. But, I would like to mimic at least a little bit those work days of professional creatives. Those things that are no secret in the art industries. That requires a lot of work and discipline. It's not healthy. But in my case, if I fail at this, I don't know if I'll feel good about what comes next. My case is particular. Besides, I've been inept for a lot longer than I should be, I have to make up for it. I'm not good at staying awake, but I found a way to sleep for a few hours and wake up feeling rested - I just have to stay awake and then go to bed with my phone and alarm set. If I don't give it my all, I won't make it out of this sad cycle I'm in.

I give the estimated completion date for Harmful Heaven as sometime in October. I remember when I first started this and I thought I was going to complete my first game about 4 years ago. Now, I've lost count of how many incomplete projects I have. I will give my all to change that soon.

Now, some drawings:


This is how, after many drawings and versions, the angels will finally look like.


The divine bombs that destroy the world during the 30 days of the apocalypse.


And this is the final design of a character that didn't look the way I wanted it to before. But now it does

Time to continue the game, the development continues.