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(1 edit)

Hello Yves,  I am beginning to build a picture in my head.

So you have not worked on a published game just challenging yourself and for enjoyment?

Well, there are numerous options here.

1. You keep going with what you are doing
Scenario 1 You will be ok and make a little money.
Scenario 2 Sega finds out and tells you to stop using their assets.

2.  You take this a little more seriously and intend to publish something to make money.
Scenario 1 You switch gears and remove all Sega, and Ferrari assets and replace them and call it something else.
You can then approach different publishers and see if they wish to publish it and make some money.

Scenario 2 We work together to develop a good structure and workflow and show Sega to get their blessing to publish and promote it.
This is 90% not going to happen as they have not released anything since Outrun 2 on XBox 360 PS3 and they may not be willing to put money into the Ferrari licence.

Scenario 3 We approach Lamborghini and see if they wish for an ego-stroking game, they may not like the pixel look and ask for something like Outrun 2  XBox 360 PS3 . Lamborghini is more approachable and there could be a 50% chance of something developing with them.
We would then need to find a publisher which could be Sega as it is right up their alley.

This comes down to you are you doing this as a hobby or have you done this professionally?
Is this how you wish to approach this as a hobby or with a goal to actually publish this game.

How are you at using Unreal Engine? I wish to start learning.