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(+2)

Today was a writing/programming day, and lemme tell you, I haven't written so much since my fanfiction days. I forgot how much work it was haha...

Anyway! I finished the outline for day 1 (out of 5 or 6 days) and finished a draft script most of it. I got most of it to work. One feature I'm playing around with is the idea of asking your familiar for help, like a hint system.

Your familiar remembers which ingredients, if any, you've already used, and lets you know what keywords are relevant to your next ingredient.

After you've gotten your hint, the option disappears from the menu. I'm not sure if that's necessary, but I like playing around with the idea of menu choices that disappear after you've used them.

I'll have to go back in later and do the code for showing character art and aaaaall the missing art assets, but I'll worry about that later when I'm not up to my neck in writing nonsense.

Speaking of nonsense, I played around with using a list and pulling an entry off it at random to use. It's really only something I'll be using for flavour text, but I wanted to try it anyway.

And of course, I can plug it into my WIP script.

I was using Renpy's 'var = renpy.random.choice()' but the function doesn't seem quite right for what I want. I wanted to be able to make a list of ridiculous shop names where a different name is used every time I call the variable, but it seems to lock onto a single name. I tried to go around that by using, 'var1 = renpy.random.choice()', 'var2 = renpy.random.choice()', etc, but then there's overlap in the list if var1 and var2 happen to choose the same name, which I also don't want. I guess I want to make it so that it 1) uses a different entry in the random string every time and 2) doesn't ever use the same entry twice. I don't know enough about python to use its random functions either X__X

It's pretty silly and nonessential though, so I won't be too sore if I can't get it to work, but it'd be nice.

I didn't work on any art assets today, but I put some more of my rough drawings into the game as placeholders. I'm hoping I might be able to make a small demo of Day 1 in the next several days, and see if I can get people to give me feedback on it!