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(+3)

I started making this game after playing the hollow knight. So this game is very much influenced by it😁

(+2)

No wonder they both have the same environment, I suspected it before, but Dinna has just overplayed it recently 

A little out of the way, can you add the abilities that you get after a hard precursor or hard-to-reach places? I mean literally half of the abilities in Hollow Knight require going through Hell. I remember when I decided to get Crystal Dash. (Heart of the Golem) I may have tried it 50 times? In my opinion, it is the hardest ability in this game. As for the rest, I got it in the first 6 attempts. Sorry for the exaggeration, but the hollow knight is not popular with Arabs for some reason, and my friends find it difficult and confusing, so I don't get many opportunities to talk about it. 

(+2)

Yes, I'm looking to add skills and cosmetics that the player get by going through a very difficult hell like Hollow Knight.

Celeste or Blasphemous are also references. I agree that going through those paths can be very interesting😉

(+1)

Yes, the feeling after going through hell in order to take the prize gives an indescribable sense of accomplishment.