Sounds good! I no longer have access to the forums because the password reset email no longer sends. So I thought I'd mention it here since I got your attention now: I was playing around with scaling layers and sprites, and I was thinking it would be cool if there was a "scale world" function built into Tilengine. Right now I'm calling TLN_SetLayerScaling on each individual layer in my world, and then calling TLN_SetSpriteScaling on the sprites, but this isn't really getting me anywhere because the sprites obviously don't stay with their position in the world, they just get smaller or bigger on screen. It would be very nice if there was a built in function that would scale the whole world at once keeping where the sprites would be in the world instead of on screen, and maybe we could have it scale to an anchored point, for instance a sprite's position or a certain area of the world's position? Love to hear your thoughts on this! Enjoy your holiday!
Viewing post in Tilengine 2.15 released comments
Hi!
I'll check what's going on in the forums with recovery email, lately it has been giving some troubles.
For the "world scaling" suggestion I guess you're already using "world mode" introduced in release 2.9, right? In theory it should be possible to add this feature to "world mode", but I guess there may be some tricky edge cases when trying to make all elements correctly aligned. But let me check it when I come back, it's an interesting feature to have!
Have a nice holiday time you too!