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(1 edit)

I encountered a bug that persists in 1.6.1 even after hard reset.

My first skillmine option after unlocking skillmine doesnt finish properly, after all fields are mined out, I dont get a choice of three options as I should, instead skillmine shows the one with all fields mined out and assigned workers finish some virtual field (same bonus as the last real field they worked on) at rapid speed (the bonus gets increased several times per second with only 14 workers).

Also, there should be some limits to certain benefits from skillmine. While some of the bonuses can be stacked unlimitedly (I assume more pixels, more damage, extra idle hitters), some should be limited to avoid chance of them making game unplayable (faster idle hitters bonus should never exceed -5s, perhaps limit should be -4.5s?). The other bonuses (chance for clicks to hit twice, chance for idle hits to chain, cheaper upgrades, instakill chance) should or shouldnt be limited to 100 percent, that depends on how they work.

That does sound strange. I'll see what it.

About the skillmine beneft limits: I thought I implemented that already ^^
Or at least I remember adding that for Chain hits. I'll do that too.
Are you over the 'makes sense' threshold with a skillmine benefit?

Yeah, I mentioned faster idle hitters, because they got to over -5 seconds (well, over -50 seconds before I noticed), which made idle hitters stop working in all stages. So you might want to test which benefits break the game if they get extremely high. I wrote which ones should be fine in previous post (more damage, more pixels), faster idle hitters are proven to need limit. I also suspect having 10k+ extra idle hitters might make game unplayable due to CPU not being able to keep up with that, but thats just my guess.

Oh no, that is bad. I'll get right to fixing that when I have the time :)

Faster idle hitters skillmine bonus breaking the game by being too high was second time I encountered this bug, first time it was cheaper upgrades skillmine bonus breaking the game by being too high (it made all upgrades unbuyable).

Oh, and this might help locating the bug, when I unlock the skillmine and choose the option out of the three offered, I assign workers to a field, however, when they finish that first field, they dont start working on the next one, but instead they work on some extremely easy virtual one, so I have to unassign workers by pressing X and assign them again and give them order in which they will work on visible fields with shift key and clicking, however, when they finish all fields, they resume working on that very fast to finish field that instantly regenerates (or there is infinite supply of them?). I am assuming all of this, because bonus is increasing very fast.