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(+4)

 After playing for 5 minutes I can say, this has potential.

The interface and controls could be enhanced. Like you have 3 buttons to press, why not bind them to 3 easy reachable keys. Moving and clicking  is a hassle for lazy types and since the game play is lazy, that might increase the appeal. I rest my hand  on wasdf for instance, hint, hint.

The minimalistic gameplay reminds of  Sort the Court, although this dungeon crawler seems to be a rogue like, but we will see, where it is headed after prototype phase.

(+4)

thanks for the idea of mapping the buttons to keys, I'll try to implement that for future builds.