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(3 edits)

In Unity,

Make sure the Texture type is set to "Sprite (2D and UI)
Then, Change the compression to "None"
And, Change the Filter Mode to "Point (No Filter)"

The sprites should be clear now. Remember to do this with all pixel art!

(EDIT: IF that does not work, try moving up the max size of the sprite that should fix your issue. Mine worked at "8192")

thank youuuu  the first thingy didn't work but the thing that you wrote in edit helped !