Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Interesting; I found the edge of the map (which is not a clean edge but there is no ground which was enough to fly through... oops) and discovered that you have ground collision under the map too... probably a waste of effort checking for that... I also noted that the building are rendered "up" towards me except that I'm underground so... don't know how that happened but definitely interesting! :)

Given the above I guess that your engine is rendered everything towards the player? Except that when they are underground there is no ground rendered (even if it has a collision plane - pun intended!) and, I guess due to that, rendering the scene takes way more effort as I guess the entire skybox has to be rendered, rather than removing the part below the ground (because it's not rendered it can be seen as so I guess isn't culled?)

Anyway, hope all goes well with you and good fortune on the dev work - whatever you're working on now :)

Hey Jellyfish, right now i am actually working on an online store, took a lil break from Unity, but actually the map is just a 3d model i found online, the model was very small so i copy pasted it a bunch of times and moved it around to make it look like a lot of terrain, the buildings being up and down was probably from the one that modeled the terrain, probably just let the buildings be seen through the ground

Also may I ask, did you find this game through itch.io or from Brackeys discord server?

itch.io and The building on the underside visibly stood out down into the ground but not up into the "sky" when you were under the map. They also had collision so I was able to jam my plane against them!

Thank you :)