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I like the game. The art style is really good and the Taiping rebellion is a very interesting setting to explore sadly I don't it in depth as much as other conflicts. I imagine the combat took you guys a lot of work (I mean i didn't even finish my game) and knowing unity the amount of physics related problems would drive me nuts but it came together really well. I hope you guys add in the rest of the combat sequences.

Thank you for playing! Something that was made clear by comments is that we didn't put enough emphasis on the Taiping rebellion itself, but at the same time, we wanted to focus on the life of a particular person and give the idea to player about how a nobody could drag against all odd into something that could impact the whole. We wanted to emphasize the local contexts, stories and lifes at that time and hopefully give player more curiosity to learn more about the actual rebellion. But as hihglighted by other comment, we could have done better to give more context ^^

Regarding the combat, well in fact that was the least worked feature xD. I ended up working on it 2 days in the end where the first day was focus on trying to make animation for the game. I eventually gave up on the broken rig and moved on retarging free to use animations to our rig and modify the animation using Untiy Mecanim to fit with our game. The second day was mostly integration as the movement and battle mechanics themselve were pretty simple and straightforward to implement. Nevertheless, I did had some issue with physics, but as I implemented it on top of the Untiy CharacterController, so it was just my fault ^^'

To give some insight of the development (hoping that it will interest anybody), most of the time was spend working on a framework to quickly integrate stories, battle and point and click sequence all together. As I was the sole programmer (except for graphics feature), I could not integrate all the stories and assets by myself on top of coding the game, so I ended up being more of a tool programmer for this jam. 

If you're interested in more combat, we're continuing to develop the game to meet our original goal and incorporate some of your feedback. So stay tuned in the coming weeks :)