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I can see a lot of potential from this game but sometimes it just becomes a guessing game for what item you need next. I do love the concept and hope you expand on it in the future. 

Yes that seems to be the pitfall. I tried to pick the most intuitive combos, ideally I would expand that to include more ways to craft the same things, but I'll need lots of play testing to figure out what other people think is intuitive.

Maybe if that's too difficult I can just be less stingy with the hints so that you have them to keep the game flowing when needed.