I love the "paltry July update"! Everything seems to run smoothly and it may be me but the walls, ceiling, floor all seem to be more distinct. One of my favorite things is to strafe left to right in front of a corner and wig out over how well it renders an apparently 3D environment on the 8-bit system. It makes exploring the new environment a lot of fun. The floaty jumps are a fun feature from previously but seem to be more useful with the new level design. Also the portal door! Very cool feature!
I have a thought on movement. Maybe the start button could be held to speed up turning and swap out with select? Just a thought. I'm actually fine with it as is... I just never use the bombs and could use the button for speeding up yaw motion.
Easily one of my favorite homebrew NES games!