Hey, glad to see more updates. I have some feedback for you this time. There are 2 main things that would make it feel better to play for me personally (based on what you have now).
1. A way to heal more easily - maybe auto heal after fights, or if you're going for a more punishing roguelike, a way to pay for heals. As it is, the warlord seems too risky to attempt without full or near full health, and the best way I could come up with to prepare was spam the ninja with more heal cards in my deck.
2. There's a couple instances of things feeling unfair or out of my control that are probably just due to the nature of this system. When I say nature, I'm talking about cards having very specific use cases and encounters with equally specific requirements (to be clear, I like this aspect of it). But because of this, there are too many times that I'm literally unable to meet the requirements of the encounter because of rng. I wish I somehow had more control in that area, even if not always. The other thing is that if I ever overextend my timeline on a turn, I risk unavoidable bad things with the next enemy card. So, typically I feel like I have to always play safe because of how valuable health is, but sometimes given the length of cards I have available and positioning of enemy attacks, I have to overextend. Not sure what can be done there, but something to think about.