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Oh, you're being plenty respectful. I'm just trying to figure out if there's a way to potentially tweak something to make it better without just saying "Sorry, what you're after would take another year of development in rewrites to make it cohesive".

I think if this is the sort of thing you're looking for in an experience, then MAYBE the epilogues solve for this. I went in expecting that my way out of this narrative was to conclude things in a way similar to the game Time Hollow, which may or may not have been a smart move, but without introducing a whole slew of additional concepts (looking at you Uchikoshi) I'm suck wondering if there's a solution at all.

Yeah, unfortunately, it would just take far too much time to rework it when you already have something done. This is part of the reason I debated just not posting about it to begin with, but since Timbear said something similar (also sorry Timbear for hijacking your post ^^;) I decided to go ahead with it. I never really expected anything to come out of it, and I can't see any easy, quick solutions myself.

I've never played Time Hollow, so I can't say on that part. I will wait and see how the epilogues play out, though. I had an overall great time with your game, and wish you the best for the full release.