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Hi Ki, thank you for your comment and suggestion :)

For the combat issue you mentioned, i guess it was encounter during the fight with goat-man. There is a bug preventing the hurt animation of goat-man to be play, so he will keep moving even on air. It will greatly reduce the knockback effect so that's why it will look some clunky. For the second suggestion, i have make some attempt before to give a restriction to that, but not work well. I will improve it soon.

Also, thanks for you compliment!