It's cute and easy to pick up, it's a good jam game that perfectly fits the theme! Like others said, I only played using the green and blue switches, and I too was confused at first by how the menus work. Your core mechanics already fits the theme perfectly, so activating the menu by flipping switches felt a bit unnecessary and unintuitive for no real gain.
I played for a few minutes but quickly lost interest due to the difficulty not increasing (or not enough?) and nothing new happening that hadn't already happened in the first few seconds. For a jam game it's alright, but if you want to amass players in the long run, you could consider adding elements of surprise, like power-ups or special enemies, because ironically I didn't see any chaos at all in your game 🙂
Since the game requires quick reflexes, the enemies could be a bit bigger too I think, to help them stand out when the game is played in low visibility conditions like bright sunlight.
It has potential, but it still needs love. Good luck!