Thank you for the response! Yeah, I think the controls needed more polishing too, I should actually redo the entire thing, to be more smooth and all. The idea was click to invert gravity, hold to pause. In menus, click to cycle between options, and hold to select and go to another scene. The fading white was the way I could manage to inform the player that he/she was going to another scene. If the player don't hold to long enough, the white vanishs, and the game goes normally. Another thing that it should have was an option in the pause menu to restar the level. But this is how game jams go, I guess hahaha
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Oh, I forgot to mention, but I'm a huge fan of the visual style! It reminds me a bit of origami 🙂 Yeah, I found myself long-pressing space way too much during gameplay, as if it would lift the ball quicker (even though I know it wouldn't!), but I think with updated controls your game will be even more fun.