Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+2)

Thought I'd revisit this and try rolling a new ULTRA TRAIT.

Trait: EDENBORN.

You are a fugitive from a mythical garden, having awoken into the world carrying the only things you were able to purloin: a branch from the tree of knowledge - a ranged weapon that blasts true knowledge from its tip - and fig-leaf wrist guards. While wearing the wrist guards, you may roll +REFLEXIVE to fire slightly less true knowledge from the branch. Doing so successfully does no damage, but roots enemies in place so they can't move, and increases your ARMOR by 1.

  • Twig of Knowledge (1D6 DAMAGE), Fig Leaf Wristguards (0 ARMOR)

It's coming up with the flavour that's the hardest part! Let's be honest, everybody loves rolling lots of dice, and having the doc track all your progress dynamically is very cool. Full marks for style. Whether you can get your ref to agree to use things output by it is another matter entirely, but for the sheer amount of possible outcomes we can't not rate this high in Substance, too.

(+2)

Full rolling breakdown here:

Setup Rolls

  • d86 = 82 (STOLEN)
  • 2d6 = 11(5+6) = You may
  • 2d6 = 8(2+6) = make a [d4 = 4]REFLEXIVE check to
  • 2d6 = 7(4+3) = boost something you can do this turn
  • d8+d6 = 8(3+5) = +-1D6 / +-1
  • d4+d8+2d6 = 19(4+8+6+1) = 2 items, 1 stat

Stat Rolls

  • d6 = 2 = [d4 = 2] TACTICAL attribute
  • 2d6 = 6(3+3) = +1

Item Rolls

Item 1

  • 2d6 = 5(3+2) = weapon
  • 2d6 = 8(6+2) = medium (1D6+1 DAMAGE)
  • d6 = 4 = ranged spray
  • 2d6 = 5(1+4) = no tag
  • d46 = 36 (ROOT)

Item 2

  • 2d6 = 12(6+6) = 0 ARMOR
  • 2d6 = 6(5+1) = zero ^
  • d6 = 1 = for the arms
(+2)

You said flavor was the hardest part, but you nailed it! Thanks for taking the extra time and effort to jot down your rolls, too!