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Thanks. 

I'm still unsure about the solution I currently have but in a nutshell:

  • I've got a level scene for each difficulty tier
  • The level is separate in screen sized sections containing a list of enemy patterns to randomly choose from. You can also have several at once.

Pros:

• easy to setup and change

• you can somewhat tailor the level a bit better and avoid things that feels way too random

Cons:

• gives too random results anyway, sometimes ending sending all the hardest choices all at once, making it hard to properly balance 


There might be better ways to set this up I guess:

  • Picking from a "deck" of options to avoid repetition 
  • Favoring next / parallel options that fits well together 
  • Assigning a score to each pattern to make sure to keep the difficulty balanced
  • Etc...

At least that's a few things I can think of about this particular case but it eventually all comes down to the experience you want to achieve. 

Thank you reply.


One screen split to multi level spawn enemy are good way!Even not use to design Roguelite stytle game still are good design.


Picking from a "deck" of options to avoid repetition

Sounds great and easy to try, like can set some random or design enemy patten to one stage and play it by time.

It was good way to make special and chanllage stage.


Learn a lot of good design from you, thank you :D