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Like many others I'm not a fan how the buttons are mapped, I managed to figure a way to fit the on off buttons and the jump button, but I think I'm the only player who found out that there's a run button. The level design itself isn't much of a problem(maybe aside from the alternating wall jump) as they are challenging and encourages the player to engage with the mechanics. 

(+1)

I admit , the alternating wall jump is basically impossible, and i couldnt think of anywhere else to map it. I HIGHLY reccomend using a controller for a better experience. Sorry about that ;C

No worries, I cheesed it anyway ;)

Fair enough :D