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This is a really well polished entry. The animations look great and the audio is awesome. It felt good to unlock the abilities and finally use them. It reminds me of the 2D zelda games with its top down style. 

Some thoughts:

- Some of the areas feel too hazard filled. The ice area in particularly was frustrating at times to work through. The blue blob enemies are very spongy and multiply. There's also those tedious crystals which force you stand still while waiting for the animation to finish.  

- I noticed that the character direction flips depending on the mouse. So you can move left while the character is looking right. It did seem a little odd. I wonder if maybe you could slow the player in that case to make it seem like they're moving backwards?

Overall, really awesome job!

Hi, thank you very much for the feedback.

Yes, it is true that the traps can be a nuisance at times, however the water enemies, although they multiply like rats, are very easy to avoid, when combined with the traps it prevents the player from advancing ignoring the enemies, or at least that was the idea, (sorry speedrunners). This changes the moment you get the first spell and gets easier with each new one.

I don't know why you find the turning of the character odd, it is something comon in games where you aim using the mouse as you look, the strange thing would be to be walking and shoot from behind, it makes more sense to shoot where you are looking while you can move backwards, yes it would give a more realistic feeling slowing down when walking backwards, or maybe using different animation, but I think it's more important that the movement is equally fluid in all directions, although I appreciate the suggestion

Thanks again for playing and for taking the time to comment.

I'm not used to playing these types of top down games, so I'm sure your intuitions are right about the movement. 

Fun game!