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I like the idea, but it feels like this litting of the torches along with jumping fast kind of makes it an intense puzzle platformer, which mixes both fast and slow gameplay mechanics

Thanks for the comment! My goal was for the player to get a feeling about how the game is in the first couple of levels, then turn up the difficulty in the final two levels to show what the game has to offer. However, it looks like I went too far with raising the difficulty, since other people in the comments section have mentioned how difficult the game gets in the final two levels. So I had to post a walkthrough video to show how to beat the game. 

I suppose we all do this thing with complexity :D Playing too much own game do harm the complexity curve. Well I can say that I haven't felt complexity, but I rather got stuck at the point where there are only blinking platforms.