Thanks for the feedback and playing our game!
1. Character control speed I think it's a very personal choice, I particularly don't like slow games. Also it's better to navigate through the map which turned out to be a little bigger than expected, also we wanted to facilitate combat and high speed was one of the design choices (:
2. Unfortunately we ran out of time as we started late (40 days to make) and didn't have time to come up with a map, but we would love to have one in other circunstances.
3. The overall volume is balanced properly so maybe turning the volume of the game down would be a smart choice.