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How far do you want the weak shot to go?

I certainly do not have the intimate knowledge of your game's design and balance as you do. So I do not feel like I could sufficiently answer that question. Thinking back now, I am not sure the "weak shot" has a problem with its range. The close combat just seemed to appear unfair to me at the time. Could have been collision boxes, the fast snappy movement, or definitely my lack of proficiency with the controls and systems.