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Thanks. Could you explain what you exactly mean by pixelperfect and where you see it “broken”? Just to improve myself.

(+1)

Your game does not render in 64*64. Your art is the right size, but you move your sprites between the pixels, as you can see in the screenshot the pixels of the player and the environment don't align.


Thank you for explaining. Didn’t noticed that.

Next year I’ll pay attention on it. Movements should’ve been in a multiple of the scale factor.