Initial Impression:
- The icon can be more exciting to drive players to want to pick up your game |
Core Mechanics Feedback:
- The keypress timing seems on point and fair - However, some combination of keypresses might be too hard for a play tester - Good music choice |
Flow/Clarity:
- The clarity of what I should do is great! Visual effects such as "Good" "Perfect" communicate clearly what I am supposed to do - It took me around 15 seconds to realize what I was supposed to do, a low effort way to improve flow might be using the tactics used by It Takes Two to introduce minigame rules. For example, check out timestamp: 16:29 |
Immersion/Engagement:
- Random time where no arrows show up disrupt the immersion. Games of similar genre seemed to have a steady pace of arrow outputs |
UI/UX:
- Multiplier and score can be made more noticeable without detracting eyesight from gameplay |
Overall Impression: - Good improvement, most people and I will not be able to do what you have been doing 5 weeks into Unity. Keep up the progress! |