Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Initial Impression:
- The icon can be more exciting to drive players to want to pick up your game
Core Mechanics Feedback:
- The keypress timing seems on point and fair
- However,  some combination of keypresses might be too hard for a play tester
- Good music choice
Flow/Clarity:
- The clarity of what I should do is great! Visual effects such as "Good" "Perfect" communicate clearly what I am supposed to do
- It took me around 15 seconds to realize what I was supposed to do, a low effort way to improve flow might be using the tactics used by It Takes Two to introduce minigame rules.  For example, check out timestamp: 16:29

Immersion/Engagement:
- Random time where no arrows show up disrupt the immersion.  Games of similar genre seemed to have a steady pace of arrow outputs
UI/UX:
- Multiplier and score can be made more noticeable without detracting eyesight from gameplay
Overall Impression:   
- Good improvement, most people and I will not be able to do what you have been doing 5 weeks into Unity.  Keep up the progress!