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(+1)

I liked the wind mechanic. It makes you think about your positioning rather than just going fast as possible. Resolution seems more than 64x64 in main menu and hud.

(+1)

Thanks!! And yes I know. I wasn’t really sure what to do because it was my first godot game and stuff. At least the gameplay is 64x64 tho lol

I used Godot too. I think its quite easy compared with something like Unity.
Its too late for this jam but you might find it useful in others.
In the project settings
Display -> Window -> Set width and height to 64
Display -> Window -> Set test width and test height to a multiple of 64 e.g. 512
Display -> Stretch -> Set mode to viewport and aspect to keep.
Rendering -> 2D Tick use GPU Pixel Snap