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I can see another "plague inc" in the making. Every section has many numbers to them, which means you have different approaches to spend your resources optimally and when to use them. 

The music is perfect for this game in terms of immersion, creating a sense of urgency with each playthrough.

The visual design is simple but effective, but I'd think it still has room for improvement, such as more icon for condition(like health critical, or dead), the individual buttons need to be clearerso that players can know they can shave precious energy, to name a few.

Obviously, the game would need better tutorialization for this magnitude of complexity.

Go play "Plague Inc" and "Rebel Inc" to see what visual design you can use, I'm sure you've got something very special on your hands.