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I absolutely love this game! The puzzles get more challanging with each flower you pick up and this rogue-lite feel that your progress of the previous run wasn't in vain makes for some addicting gameplay. Personally I would have enjoyed jumping via the up-arrow and a slightly slower character movement but that is knitpicking on a very well thought out and executed idea. Great Job!

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Thanks! For the character movement speed I had to strike a balance between having a character that is slow enough to feel controllable and fast enough that replaying the game does not feel like a grind. I had thought about adding 'up' as a jump key as well, but forgot to actually implement it. Did you manage to solve the final level of the game, the one that cannot be solved alone, where it all comes together and you have to apply what it means that there is only one game?

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I haven't yet. But I'm determined to beat it.