there is a disconnect between how the character controls and how the stage is designed, the stage itself is sorta slow and short, while the character is fast and floaty
when waiting for gates to open i don't have enough room to jump and run in circles.
so i'd rather have more open space that allows me to do something like running around while i listen to the story.
also falling off at the end of a long ride because you're impatient doesn't feel fun.
and something minor, i usually play with low sensitivity, so i had trouble not being able to change it and having to adapt to the higher sensitivity.
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Thank you for the feedback!
I tried to design the level around the narrative. Because of this, I thought it'd be important for the player to take in what's being said. However, I guess I didn't consider the fact that some players may not want that. I kinda took inspiration from the likes of The Beginner's Guide and tried to use a style like that to tell my story.
With the mouse sensitivity - Yeah, I can get that. Given more time, I'd liked to have fully fleshed out a proper menu with settings: Subtitles, audio settings, keybindings, the lot. But, y'know, I'm new to all of this and only had 48 hours. Something for the next jam, though, so thank you.
As for impatience? Not much I can do about that :)
Thanks again for the feedback! I'll try and take it into account for the next game I make!