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Yep, I liked this one. Simple memorization, kept fun by never being too hard. Here's what I wonder, was it part of your intented strategy to use the mouse to indicate one gap or spike? Cause that's what I did. I enjoyed the challenge of finding ways to remember where the hazards were.

I also really liked the black fade effects going on, that was well built.

Thanks for creating!

When i was thinking about any kind of loop holes this game might have had i neved thought about the cursor but instead fingers on the screen to help identify the hazards. Though i might later on in an update disable the cursor possibly to make the players find their own way to combat with the issue of memorising the platforms!